chart line representing the efficiencies gained from experience. Basically, it is a curve describing the relationship between the consecutive number of units produced (x-axis) and the time per unit produced (y-axis). More specifically, it is based on the statistical findings that as the cumulative output doubles, the cumulative average labor input time required per unit will be reduced by some constant percentage, ranging between 10% and 40%. The curve is usually designated by its complement. For example, if the rate of reduction is 20%, the curve is referred to as an 80% learning curve.
a figurative graph of mastery of a skill plotted against the time spent learning it. Software that is difficult to master is illogically said to have a steep learning curve.
a graph representing mastery of a skill plotted against the time spent on learning it. If something is hard to learn to use, it is sometimes described as having a steep learning curve (although, logically, a steep curve should indicate rapid learning). The term originated in behaviorist psychology but is now used very imprecisely.
predictable improvements following the early part of the life of a production contract, when costly mistakes are made.