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Brands NOT on Our List for the Corporate Desktop Computer
Not every maker targets the business market, let alone the small and medium-size business market, as a major ... (ARTICLE)
Learning Experience with Virtual Worlds
HEADNOTE ABSTRACT Virtual worlds create a new opportunity to enrich the educational experience through media-rich immersive learning. Virtual ... (PERIODICAL ARTICLE)
Linking Pedagogical Theory of Computer Games to Their Usability
HEADNOTE This article reviews a range of literature of computer games and learning theories and attempts to establish ... (PERIODICAL ARTICLE)
WHY THEY ENJOY VIRTUAL GAME WORLDS? AN EMPIRICAL INVESTIGATION
HEADNOTE ABSTRACT In the past decade, virtual worlds have demonstrated the potential to be the next generation of ... (PERIODICAL ARTICLE)
BRAND VALUE IN VIRTUAL WORLDS: AN AXIOLOGICAL APPROACH
HEADNOTE ABSTRACT Online virtual worlds, including Second Life, are rapidly becoming recognized as an important new channel for ... (PERIODICAL ARTICLE)
AVATAR BUSINESS VALUE ANALYSIS: A METHOD FOR THE EVALUATION OF BUSINESS...
HEADNOTE ABSTRACT The recent years have seen the emergence of a number of virtual worlds with various designs ... (PERIODICAL ARTICLE)
A Multigeneration Diffusion Model for IT-Intensive Game Consoles*
HEADNOTE Abstract The video game industry has attracted more and more attention not only from technology giants such ... (PERIODICAL ARTICLE)
Computer game technology is a gas for trainee engineers
Serious games experts at SkillszLeam have developed a set of six e-learning modules to train gas engineers in ... (PERIODICAL ARTICLE)
GAMING FOR SOCIAL CHANGE
GAMES FOR CHANGE FESTIVAL NEW SCHOOL FOR SOCIAL RESEARCH NEW YORK CITY JUNE 2-4, 2008 Forming a glittering ... (PERIODICAL ARTICLE)
Bringing Team Play to Computer Games
The ZAPiT Game Wave brings back the interactivity that often disappears when people gather to play computer games. (PERIODICAL ARTICLE)
Serious gaming: advanced computer simulation games
help to transform...
[ILLUSTRATIONS OMITTED] Early one morning, a 911 caller reported an incident at a local shopping mall. The ... (PERIODICAL ARTICLE)
The serious side of games
HEADNOTE Identifying the market for games-based learning IMAGE PHOTOGRAPH 1 Games-based learning isn't new. For decades, the military ... (PERIODICAL ARTICLE)
Time machine trip.
Four years ago, Ray Shingler had what was, for the time, a revolutionary concept. Kids love games, he ... (PERIODICAL ARTICLE)
Going Ergonomic in A Small or Home Office
Whether for work or play I take the ergonomics of my PC set up very seriously ... (BLOG POST)
Chalkface
IMAGE PHOTOGRAPH 1 TERMINAL TRAININC Last month it was impossible to ignore the huge balls up that was ... (PERIODICAL ARTICLE)
Surface Reconstruction from Two-view Body Scanner Data
HEADNOTE Abstract We propose an effective algorithm based on subdivision surface representation for reconstruction of the human body ... (PERIODICAL ARTICLE)
Leonardo DiCaprio to star in 'Atari'
Leonardo DiCaprio has more fake IDs than Fletch. The ubiquitous actor-producer has just become attached to star in ... (PERIODICAL ARTICLE)
Starting Out: Sicilian Grand Prix Attack.
Starting Out: Sicilian Grand Prix Attack Gawain Jones Everyman Chess c/o The Globe Pequot Press PO Box 480, ... (PERIODICAL ARTICLE)
Computer games can motivate
HEADNOTE Research suggests addictive games can be a force for good IMAGE PHOTOGRAPH 1 Computer and video games ... (PERIODICAL ARTICLE)
Using Computer Games and Other Media To Decrease Child Obesity
Since 1979, scientists at the USDA-ARS Children's Nutrition Research Center (CNRC) at Baylor College of Medicine in Houston, ... (PERIODICAL ARTICLE) | |
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1-20 (of 12189) related articles
Items per page
1-20 (of 12189) related articles
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Industry Associations
Strategy Gaming Society
Private hobbyists; game conventions, gaming clubs, and hobby stores. Promotes the hobby of amateur strategy gaming. (Strategy gaming involves the use of strategy to resolve simulations of conflict or war, ...
Members: 200
Founded: 1973
Dues: individual in U.S., $15 annual; individual in Canada and Mexico, $18 annual; individual in other countries, $30 annual.